How To Animate Shapes Cosine Function Sfml C++
#1
How to handle collision in SFML
Posted 31 August 2011 - 12:34 PM
Ok so now that I know the basics of SFML, I would like to know how to handle standoff in SFML. I just deceit seem to detect it. And by the way I checked the wiki one but couldn't empathise it.
Thanks
XeVile
#2
Re: How to handle collision in SFML
Posted 31 August 2011 - 12:43 PM
Post what you have found and your attempt.
#3
Re: How to handle collision in SFML
Posted 31 August 2011 - 05:44 PM
SFML doesn't specifically have standoff detection built in.
They practice however have this code sample which implements bounding boxes, bounding circles and pixel perfect collision detection.
Your other option if yous need something more than advanced is to implement a 2D physics system like Box2D.
#4
Re: How to handle collision in SFML
Posted 31 Baronial 2011 - 09:06 PM
Serapth, on 31 Baronial 2011 - 05:44 PM, said:
SFML doesn't specifically have collision detection built in.
They do still have this code sample which implements bounding boxes, bounding circles and pixel perfect collision detection.
Your other selection if you need something more advanced is to implement a 2nd physics organisation like Box2D.
And then, I have to make/include a precreated collision header file everytime I implement collision?
Isn't there an easier method for implementing collision.
This mail has been edited by XeVile: 31 August 2011 - 09:07 PM
#5
Re: How to handle standoff in SFML
Posted 01 September 2011 - 09:53 AM
Oh well I was having problems with the lawmaking. So, I went forward and grabbed Box2D instead. It is quite easier. Topic solved.
#6
Re: How to handle collision in SFML
Posted 01 September 2011 - 01:44 PM
XeVile, on 01 September 2011 - 05:06 AM, said:
Then, I have to brand/include a precreated standoff header file everytime I implement collision?
Isn't there an easier method for implementing collision.
You will never get in as a game programmer with that attitude. Besides, huh?
#7
Re: How to handle collision in SFML
Posted 02 September 2011 - 02:45 AM
stayscrisp, on 01 September 2011 - 01:44 PM, said:
XeVile, on 01 September 2011 - 05:06 AM, said:
So, I accept to brand/include a precreated collision header file everytime I implement collision?
Isn't in that location an easier method for implementing collision.
You volition never make it every bit a game programmer with that mental attitude. Also, huh?
Pitiful its simply that I become a lot of errors with information technology and afterwards ii~3hrs I become frustrated. And now it seems that there is a problem with box2d implementation besides
. But if u say so then I will effort the collision code sample again!
Well I tried once again and this time I didnt try the sample test but tried my own. here is the error I got:-
one>SFML_Test.obj : error LNK2019: unresolved external symbol "public: static bool __cdecl Collision::BoundingBoxTest(class sf::Sprite const &,class sf::Sprite const &)" ([email protected]@@[electronic mail protected]@@[email protected]) referenced in function _main i>C:\Users\Arunabh\Documents\Visual Studio 2008\Projects\SFML_Test\Debug\SFML_Test.exe : fatal error LNK1120: 1 unresolved externals
here is the code used:-
#include "resources.h" #include <SFML/Graphics.hpp> #include "Collision.h" using namespace sf; Image image; Sprite sprite; Image image2; Sprite sprite2; Collision::Collision() { } Standoff::~Collision() { } int main() { // Create the main rendering window RenderWindow App(VideoMode(800, 600, 32), "SFML Graphics"); if(!image.LoadFromFile("sprite.png")) return one; if(!image2.LoadFromFile("sprite2.png")) return 1; sprite.SetImage(paradigm); sprite2.SetImage(image2); sprite.SetCenter(16, 16); sprite.SetPosition(400, 300); sprite2.SetCenter(32, 8); sprite2.SetPosition(350, 300); // Start game loop while (App.IsOpened()) { // Process events Result eEvent; while (App.GetEvent(eEvent)) { // Close window : exit if (eEvent.Type == Issue::Closed) App.Shut(); if((eEvent.Type == Event::KeyPressed) && (eEvent.Fundamental.Lawmaking == Central::Correct)) sprite.Rotate(-20.0f); if((eEvent.Blazon == Event::KeyPressed) && (eEvent.Key.Code == Key::Left)) sprite.Rotate(+20.0f); if(Collision::BoundingBoxTest(sprite, sprite2)) sprite.SetPosition(0,0); } // Clear the screen (make full information technology with black color) App.Articulate(Colour(0, 180, 255)); App.Describe(sprite); App.Draw(sprite2); // Display window contents on screen App.Display(); } return EXIT_SUCCESS; }
Here is the standoff.h file lawmaking:-
/* * File: collision.h * Author: Nick Koirala * * Standoff Detection and handling class * For SFML. (c) 2009 - LittleMonkey Ltd This software is provided 'every bit-is', without any express or implied warranty. In no event will the authors exist held liable for whatever amercement arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, discipline to the following restrictions: 1. The origin of this software must non be misrepresented; yous must not claim that you wrote the original software. If you use this software in a production, an acknowledgment in the product documentation would be appreciated but is not required. ii. Altered source versions must exist plainly marked as such, and must not be misrepresented as existence the original software. three. This observe may non exist removed or altered from any source distribution. * * Created on 30 January 2009, 11:02 */ #ifndef _COLLISION_H #define _COLLISION_H #ifndef PI #define PI (3.14159265358979323846)
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