How To Create A New Frame In Adobe Animate
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For Photoshop versions earlier than Photoshop CC, some functionality discussed in this commodity may exist available but if y'all accept Photoshop Extended. Photoshop does not accept a separate Extended offering. All features in Photoshop Extended are function of Photoshop.
Frame animation workflow
In Photoshop, you use the Timeline panel to create animation frames. Each frame represents a configuration of layers.
To create frame-based animations in Photoshop, apply the post-obit general workflow.
If they are non already visible, open the Timeline, and Layers panels. Make certain the Timeline console is in frame animation manner. In the eye of the Timeline console, click the downpointing arrow to choose Create Frame Animation and then click the button side by side to the arrow.
Add together a layer or convert the background layer.
Because a background layer cannot exist blithe, add a new layer or convert the groundwork layer to a regular layer. See Catechumen background and layers.
Add together content to your animation.
If your animation includes several objects that are animated independently, or if you want to change the color of an object or completely change the content in a frame, create the objects on separate layers.
Add together a frame to the Timeline panel.
Edit the layers for the selected frame.
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Plow visibility on and off for dissimilar layers.
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Modify the position of objects or layers to brand layer content move.
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Alter layer opacity to brand content fade in or out.
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Change the blending mode of layers.
-
Add together a style to layers.
Photoshop provides tools for keeping characteristics of a layer the same across frames. See Unifying layer backdrop in animation frames.
Add more frames and edit layers as needed.
The number of frames yous can create is limited simply by the amount of arrangement retention bachelor to Photoshop.
You lot can generate new frames with intermediate changes between 2 existing frames in the console using the Tween control. This is a quick way to make an object move across the screen or to fade in or out. See Create frames using tweening.
Set frame delay and looping options.
You can assign a delay time to each frame and specify looping so that the animation runs once, a sure number of times, or continuously. See Specify a filibuster time in frame animations and Specify looping in frame animations.
Utilise the controls in the Timeline console to play the animation equally you create it. And then utilize the Save For Web control to preview the blitheness in your web browser.
Optimize the blitheness for efficient download.
There are dissimilar options for saving your frame animation:
-
Save equally an blithe GIF using the Save For Web command.
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Save in Photoshop (PSD) format and then you can do more work on the blitheness after.
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Relieve equally an prototype sequence, QuickTime moving picture, or as divide files. Meet also Export video files or prototype sequences.
Add frames to an animation
Adding frames is the first stride in creating an blitheness. If you have an image open, the Timeline panel displays the epitome as the commencement frame in a new animation. Each frame you add starts as a duplicate of the preceding frame. You then make changes to the frame using the Layers panel.
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Make sure the Timeline console is in frame animation style.
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Click the Duplicate Selected Frames button
.
Select animation frames
Earlier you lot can work with a frame, y'all must select it as the current frame. The contents of the current frame appear in the document window.
In the Timeline panel, the current frame is indicated by a narrow border (within the shaded selection highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.
Select one animation frame
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Practise i of the following in the Timeline console:
-
Click a frame.
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Click the Select Next Frame button
to select the side by side frame in the series as the current frame.
-
Click the Select Previous Frame push
to select the previous frame in the series equally the current frame.
-
Click the Select First Frame button
to select the first frame in the series every bit the electric current frame.
-
Select multiple animation frames
-
In the Timeline panel, exercise one of the following:
-
To select face-to-face multiple frames, Shift-click a second frame. The second frame and all frames betwixt the first and second are added to the selection.
-
To select discontiguous multiple frames, Ctrl‑click (Windows) or Command-click (Mac OS) additional frames to add together those frames to the selection.
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To select all frames, choose Select All Frames from the panel menu.
-
To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Control-click (Mac Bone) that frame.
-
Edit animation frames
-
In the Timeline panel, select one or more frames.
-
- To edit the content of objects in animation frames, utilize the Layers panel to modify the layers in the image that affect that frame.
- To change the position of an object in an blitheness frame, select the layer containing the object in the Layers panel and drag it to a new position.
You tin can select and change the position of multiple frames. However, if you elevate multiple discontiguous frames, the frames are placed contiguously in the new position.
- To contrary the order of animation frames, cull Reverse Frames from the console bill of fare.
The frames you want to reverse exercise not take to be contiguous; you can reverse any selected frames.
-
To delete selected frames, choose Delete Frame from the Timeline panel card or click the Delete icon
, then click Yes to confirm the deletion. You can also elevate the selected frame onto the Delete icon.
Unify layer properties in animation frames
The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Way) in the Layers panel determine how the changes you brand to attributes in the active animation frame apply to the other frames in the aforementioned layer. When a unify push is selected, that attribute is inverse in all the frames in the active layer; when that push is deselected, changes apply to only the active frame.
The Propagate Frame 1 option in the Layers panel besides determines how the changes you make to attributes in the outset frame will apply to the other frames in the same layer. When it is selected, y'all can change an attribute in the first frame, and all subsequent frames in the active layer will change in relation to the first frame (and preserve the blitheness yous have already created).
Unify layer properties
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In the Timeline panel, alter the attribute to ane frame.
Propagate Frame 1
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In the Layers panel, select the Propagate Frame 1 pick.
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In the Timeline panel, change the aspect for the first frame.
The changed aspect is applied (in relation) to all subsequent frames in a layer.
You lot can also propagate frames by Shift-selecting whatsoever consecutive grouping of frames in the layer and changing an attribute in any of the selected frames.
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Cull Animation Options from the Layers panel menu, and so cull 1 of the following:
Automated
Displays the unify layers buttons when the Timeline panel is open up.
Always Show
Displays the unify layers buttons whether the Timeline panel is open or airtight.
Always Hide
Hides the unify layers buttons whether the Timeline panel is open up or closed.
Re-create frames with layer properties
To understand what happens when you copy and paste a frame, think of a frame as a duplicate version of an image with a given layer configuration. When you lot copy a frame, you copy the configurations of layers (including each layer's visibility setting, position, and other properties). When you paste a frame, you apply that layer configuration to the destination frame.
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Select one or more frames you want to re-create in the Timeline panel.
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Choose Copy Frame(south) from the panel bill of fare.
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Select a destination frame or frames in the electric current blitheness or another animation.
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Choose Paste Frame(s) from the panel menu.
-
Replace Frames
Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames betwixt images, new layers are added to the image; all the same, only the pasted layers are visible in the destination frames (the existing layers are subconscious).
Paste Over Selection
Adds the contents of the pasted frames as new layers in the prototype. When you paste frames into the same image, using this pick doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are hidden.
Paste Earlier Selection or Paste After Selection
Adds the copied frames before or after the destination frame. When you paste frames between images, new layers are added to the image; even so, only the pasted layers are visible in the new frames (the existing layers are hidden).
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(Optional) To link pasted layers in the Layers console, select Link Added Layers.
This option works simply when pasting frames into another document. Select it when you program to reposition the pasted layers equally a unit.
Create frames using tweening
The term tweening is derived from "in betweening," the traditional blitheness term used to describe this process. Tweening (also chosen interpolating) significantly reduces the fourth dimension required to create animation effects such as fading in or fading out, or moving an chemical element across a frame. You lot tin can edit tweened frames individually after you create them.
You use the Tween command to automatically add or modify a series of frames between 2 existing frames—varying the layer backdrop (position, opacity, or effect parameters) evenly between the new frames to create the appearance of motility. For instance, if you lot want to fade out a layer, set the opacity of the layer in the starting frame to 100%; then set the opacity of the same layer in the ending frame to 0%. When you tween betwixt the two frames, the opacity of the layer is reduced evenly beyond the new frames.
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To employ tweening to a specific layer, select information technology in the Layers panel.
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Select a single frame or multiple contiguous frames.
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If y'all select a single frame, you cull whether to tween the frame with the previous frame or the next frame.
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If you select ii face-to-face frames, new frames are added between the frames.
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If you select more than than two frames, existing frames betwixt the kickoff and last selected frames are contradistinct by the tweening performance.
-
If yous select the commencement and last frames in an animation, these frames are treated as contiguous, and tweened frames are added after the final frame. (This tweening method is useful when the animation is set to loop multiple times.)
-
-
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Click the Tweens push button
in the Timeline console.
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Choose Tween from the panel carte du jour.
-
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Specify the layer or layers to be varied in the added frames:
All Layers
Varies all layers in the selected frame or frames.
Selected Layer
Varies but the currently selected layer in the selected frame or frames.
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Specify layer properties to be varied:
Position
Varies the position of the layer'southward content in the new frames evenly between the offset and ending frames.
Opacity
Varies the opacity of the new frames evenly between the commencement and ending frames.
Effects
Varies the parameter settings of layer effects evenly between the beginning and ending frames.
-
If you selected a unmarried frame in pace ii, choose where to add frames from the Tween With menu:
Side by side Frame
Adds frames between the selected frame and the following frame. This option is not available when you select the final frame in the Timeline console.
First Frame
Adds frames between the last frame and kickoff frame. This option is available just if you select the concluding frame in the Timeline console.
Previous Frame
Adds frames between the selected frame and the preceding frame. This option is not available when yous select the beginning frame in the Timeline panel.
Terminal Frame
Adds frames betwixt the offset frame and final frame. This option is bachelor but if you lot select the start frame in the Timeline panel.
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In the Frames To Add box, enter a value, or employ the Upwards or Down Arrow key to choose the number of frames. (This option is not available if you selected more than 2 frames.)
Add a new layer for each new frame
The Create New Layer For Each New Frame control automatically adds a new layer visible in the new frame but hidden in other frames. This option saves time when yous are creating an animation that requires you to add a new visual element to each frame.
-
Cull Create New Layer For Each New Frame from the Timeline panel card.
A check mark indicates that the option is turned on.
When y'all create a new layer, information technology is visible in all animation frames by default.
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To bear witness new layers only in active frames, deselect New Layers Visible In All Frames from the Timeline panel carte du jour.
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To hide a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel.
Specify a delay fourth dimension in frame animations
Yous can specify a filibuster—the time that a frame is displayed—for single frames or for multiple frames in an animation. Delay fourth dimension is displayed in seconds. Fractions of a 2d are displayed as decimal values. For example, 1-quarter of a second is specified as .25. If you lot ready a filibuster on the current frame, every frame you create afterwards that volition remember and use that delay value.
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Select one or more frames in the Timeline panel.
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Click the Filibuster value below the selected frame to view the pop‑up menu.
-
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Choose a value from the pop‑up carte. (The last value used appears at the bottom of the menu.)
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Cull Other, enter a value in the Gear up Frame Delay dialog box, and click OK. If you selected multiple frames, specifying a delay value for one frame applies the value to all frames.
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Choose a frame disposal method
The frame disposal method specifies whether to discard the electric current frame before displaying the next frame. You select a disposal method for animations that include background transparency to specify whether the current frame will exist visible through the transparent areas of the next frame.
A. Frame with groundwork transparency with Restore To Background optionB. Frame with background transparency with Practice Not Dispose option
The Disposal Method icon indicates whether the frame is gear up to Do Not Dispose or Dispose
. (No icon appears when Disposal Method is set to Automatic.)
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Select a frame or frames for which you desire to choose a disposal method.
-
Right-click (Windows) or Control-click (Mac Bone) the frame thumbnail to view the Disposal Method context carte.
-
Choose a disposal method:
Automatic
Determines a disposal method for the electric current frame automatically, discarding the current frame if the next frame contains layer transparency. For nigh animations, the Automated choice (default) yields the desired results.
To preserve frames that include transparency, select the Automatic disposal option when you are using the Redundant Pixel Removal optimization choice.
Exercise Non Dispose
Preserves the current frame as the next frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the adjacent frame. Use a browser to see an accurate preview of an blitheness using the Practice Not Dispose option.
Dispose
Discards the current frame from the brandish before the next frame is displayed. Simply a single frame is displayed at any time (and the current frame does non appear through the transparent areas of the next frame).
Specify looping in frame animations
You select a looping option to specify how many times the animation sequence repeats when played.
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Click the Looping Option Option box at the lower-left corner of the Timeline console.
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Select a looping option: Once, 3 Times, Forever, or Other.
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If y'all selected Other, enter a value in the Ready Loop Count dialog box, and click OK.
Looping options tin can besides exist set in the Salvage for Spider web dialog box.
Delete an unabridged animation
-
Choose Delete Animation from the Timeline panel menu.
Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html
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